![]() Try rereading those arguments while separating the criticism for it being mobile from the criticism of the game itself. ![]() The only other franchise like that is Starcraft, which is only saved due to its immense popularity as an esport. Because, let us be frank, the Diablo franchise has a small following and has no consistent revenue. Their intent is to appeal to people outside of their standard Diablo audience. No one, not even Blizzard, expects that the game will be a hit for PC gamers. The reception of the actual game, from the people who've played it and their intended audience, is good. The lack of "soul" (which is incredibly wishy-washy and means basically nothing) boils down to it being on mobile. For a PC/Console gamer, the controls are probably trash. For their intended audience, the controls are standard and quite good. What I've heard are the controls are iffy, which is mainly a mobile issue. I've yet to find articles criticizing the game and how it plays. They're saying the the gameplay itself is fun. To elaborate: Blizzard is not saying that Diablo fans are excited by the game. every article I have read or every stream/gameplay impressions that I watched that WASNT a blizz sponsored stream like Bajheeras were pretty critical and said the game was mediocre and lacked some of Diablos soul.Your point being? No idea why you quoted me. If they can't make money off the game, then the business community will basically DEMAND that they stop being socialists. The PC version of Diablo will likely be more expensive in some way. Diablo, both the mobile version and the PC version, will also be fine. It's important that Diablo Immortal is an excellent experience when released. Taking a game to mobile with Blizzard quality standards can open Blizzard franchises to a new audience, especially in China where Blizzard is a strong brand. The team is only going to release when Diablo Immortal meets the community's high standards. Launching Diablo Immortal is only the beginning, there will be updates. ![]() There are a lot of players that are eager for more Diablo content on PC and console, that came through clearly from BlizzCon. When the time is right, the team will reveal other Diablo projects in the works. When Blood Knights transform into Abominations, they temporarily “let the curse off the leash a little bit,” the developers said.Many top mobile games are based on IP originally created for console and PC, so the company is investing in mobile releases for Activision and Blizzard fanchisesįan reaction was muted, but fan's reactions at BlizzCon confirmed Diablo Immortal will be well received by players around the world. Blood Knights are doomed to succumb to the Thrall curse at some point, but utilize a keepsake that maintains their connection to humanity and keeps the darkness at bay. Blood Knights are humans who have been bitten by vampires, but, through means of an ancient ritual, halt the curse of Thralldom. Vampires are like a “living plague” in the world of Diablo, the developers said, and their victims sometimes devolve into Thralls (lesser vampiric beings) after being bitten. The lore of the Blood Knight is based on Diablo’s version of vampires. The Blood Knight can feel a bit slow at first, the developers said, but can also transform into a powerful monster, known as an Abomination, and perform powerful hand-to-hand blows against hordes of enemies. It’s the first new class for the Diablo series in nearly a decade, after the Crusader’s introduction in Diablo 3: Reaper of Souls.ĭiablo Immortal developers described the Blood Knight as a melee hybrid class that uses polearms for close combat. The Blood Knight will be the seventh playable class in Diablo Immortal, joining the Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard. Blizzard will introduce a new class to the world of Diablo on July 13, bringing the Blood Knight to Diablo Immortal, the developer confirmed Thursday during a developer update livestream.
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